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Java Cannot Change Display Mode

Mr.M 32 734 posts since Dec 2012 Community Member More Recommended Articles About Us Contact Us Donate Advertising Vendor Program Terms of Service Newsletter Archive Community Forums Recent Articles © 2002 Your struggle is in causing the HTML viewer to scale its content - at least that content that can be scaled - as the HTML page expands. Covered by US Patent. Maybe my stupid comment will inspire a real Applet expert to lead you to discovering the answer. http://pgexch.com/java-cannot/java-cannot-create-java-virtual-machine-1.html

does anyone know why i get this exception? All it does is exit the process if the OS reports that a display change is unsupported by your hardware. Back to top #8 xissburg Members -Reputation: 200 Like 0Likes Like Posted 07 January 2008 - 11:21 AM Bump :( please someone help, this method is giving me some bugs. Is there maybe any setting that i can do??

Not the answer you're looking for? Automated exception search integrated into your IDE Test Samebug Integration for IntelliJ IDEA 0 mark [build:IC-135.690] cannot change model file on non-file data source: cannot change model file on non-file data The display mode is still not changing. How can one read a file or change a file bits without reading the entire file.

Join Now I want to fix my crash I want to help others java.lang.UnsupportedOperationException: Cannot change display mode java-gaming.org | 4 months ago 0 mark Wurm Online - Java-Gaming.org java-gaming.org | Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. Get 1:1 Help Now Advertise Here Enjoyed your answer?

I start my application in windowed mode, toggleFullScreen() and toogleFullScreen() again, now I'm back to windowed mode Ok? more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed EDIT: Never mind. http://www.gamedev.net/topic/476377-what-is-the-best-way-to-togglefullscreen/ Re: problem with fullscreen 843853 Oct 31, 2003 11:00 AM (in response to 843853) yeah, its part of a workaround for switching between windowed and fullscreen.

So, this checking is not a must. Okay, HTML/Applet experts, pile on. I can reproduce the error by not calling: device.setDisplayMode(displayMode); in SimpleScreenManager from the if-block you posted. Are you sure it never works?

Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #3 pavlosJPro New D.I.C Head Reputation: 0 Posts: 8 Joined: 01-July 13 Re: Help - Full screen mode i thought about this Its better to set the old mode before toggle the mode or exiting the program. Back to top #9 BASICFreak Members -Reputation: 134 Like 0Likes Like Posted 10 January 2008 - 12:42 PM can you give more of your code? Like Show 0 Likes(0) Actions Go to original post Actions About Oracle Technology Network (OTN)My Oracle Support Community (MOSC)MOS Support PortalAboutModern Marketing BlogRSS FeedPowered byOracle Technology NetworkOracle Communities DirectoryFAQAbout OracleOracle and

I'll warn you now, don't even attempt switching fullscreen<->windowed mode multiple times, it will crash. have a peek at these guys if (gd.isFullScreenSupported()) { gd.setFullScreenWindow(frame); } else { // proceed in non-full-screen mode frame.setSize(...); frame.setLocation(...); frame.setVisible(true); } if (gd.isDisplayChangeSupported()) { // Sometime it does return false, however the Display Change is still This site uses cookies, as explained in our cookie policy. These include screen and printer devices.

It does only the frame but not the pictures. this is my problem: Although it works normaly with the eclipse, when i upload it at my site, the frame is getting bigger but the picture isn't.Can anyone help me?? Please type your message and try again. check over here This post has been edited by farrell2k: 11 July 2013 - 04:00 PM Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #5 pavlosJPro New D.I.C Head

java jframe screen fullscreen scale share|improve this question edited Sep 14 '13 at 18:37 asked Sep 13 '13 at 13:42 Orel Bitton 2228 You may want to check the The simplescreenmanager class works fine. Java Full Screen (Windowed) ?

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Exception in thread "main" java.lang.UnsupportedOperationException: Cannot change display mode at java.awt.GraphicsDevice.setDisplayMode(Unknown Source) at sun.awt.Win32GraphicsDevice.setDisplayMode(Unknown Source) at Screen.restoreScreen(Screen.java:37) at GameStation.run(MyDrawPanel.java:33) at Image.main(Image.java:17) 0 di2daer 12 6 Years Ago at Screen.restoreScreen(Screen.java:37) points to First image running with eclipse. Your struggle is in causing the HTML viewer to scale its content - at least that content that can be scaled - as the HTML page expands. swap these 2 lines around :- gd.setDisplayMode(newDisplayMode); gd.setFullScreenWindow(mainFrame); Like Show 0 Likes(0) Actions 2.

Please enter a title. Automated exception search integrated into your IDE Test Samebug Integration for IntelliJ IDEA Root Cause Analysis java.lang.UnsupportedOperationException Cannot change display mode at java.awt.GraphicsDevice.setDisplayMode() Java RT Win32GraphicsDevice.setDisplayMode java.awt.GraphicsDevice.setDisplayMode(Unknown Source) sun.awt.Win32GraphicsDevice.setDisplayMode(Unknown Source) 1 But if I go with this design for everything else I'll need a lot of booleans...its not cool.Thanks for anything. http://pgexch.com/java-cannot/java-error-1603.html Message Insert Code Snippet Alt+I Code Inline Code Link H1 H2 Preview Submit your Reply Alt+S Ask a Different Software Development Question Related Articles Exception in thread "main" java.lang.NoSuchMethodError: main 1

Now, you should catch it: displayMode = new DisplayMode ( <- params -> ) ; try { device.setDisplayMode ( displayMode ) ; } catch ( Throwable e ) { The key part of solving your problem is that you have to set the window full screen mode on before you set the display mode. AppletFrame file code -------------------------------------- public class AppletFrame extends JApplet implements ActionListener{ SampleFrame sampleframe; JButton launchButton; public void init(){ launchButton = new JButton("Open Window"); getContentPane().add(launchButton); launchButton.addActionListener(this); } @Override public void actionPerformed(ActionEvent arg0) This post has been edited by GregBrannon: 12 July 2013 - 06:13 AM Reason for edit:: Added code tags.

Well, the if statement, anyway. Good luck. I believe that with some way it can be done because i've seen it in other sites with games and it works normally. Thank's.

Join the community of 500,000 technology professionals and ask your questions. Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #11 farrell2k D.I.C Lover Reputation: 874 Posts: 2,706 Joined: 29-July 11 Re: Help - Full screen mode in Graphics Device = X11GraphicsDevice[screen=1] Display Mode = java.awt.DisplayMode[width=1280, height=920, bitDepth=-1, refreshRate=0] ... The JFrame then enters full screen mode and changes the display mode for the JFrame.